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Singles
- Chaos Origins
- Battles of Legend: Glorious Gallery
- Blazing Dominion
- Rarity Collection 5
- Maze of Muertos
- Burst Protocol
- THE CHRONICLES DECK: Spirit Charmers
- Phantom Revenge
- THE CHRONICLES DECK: The Fallen & the Virtuous (All-Foil Edition)
- Doom of Dimensions
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Sealed
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Singles
- ME04: Chaos Rising
- ME03: Perfect Order
- ME02.5: Ascended Heroes
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- SV10: Destined Rivals
- SV09: Journey Together
- Cartas de Código TCG Live
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Sealed
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Singles
- [EX-12] Digital World Shambala
- [BT-25] Dual Revolution
- [AD-01] Advanced Booster Digimon Generation
- [EX-11] Dawn of Liberator
- [BT-24] Time Stranger
- [LM-06] Billion Bullet
- [BT-23] Hackers' Slumber
- [EX-10] Sinister Order
- [BT-22] Cyber Eden
- [EX-09] Versus Monster
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Sealed
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Singles
- Lorwyn Eclipsed
- Marvel's Spider-Man
- Edge of Eternities
- Tarkir: Dragonstorm
- Aetherdrift
- Innistrad Remastered
- Foundations
- Duskmourn: House of Horror
- Bloomburrow
- Modern Horizons 3
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Sealed
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Carfight!! Vanguard
Grand Archive
Gundam Card Game
Lorcana
One Piece
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Trading Card Games
- Cardfight!! Vanguard
- Digimon Card Game
- Dragon Ball Super Card Game
- Final Fantasy
- Gundam Card Game
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- One Piece Card Game
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- Riftbound: League of Legends TCG
- Weiss Schwarz
- Yu-Gi-Oh!
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topInto The Story: Assassin Edition (Magic Minigame) [Assassin's Creed Minigame]
Regular Price $ 6.00Deprisa! Solamente hay0unidades disponibles en stock!Set: Assassin's Creed Minigame Type: Card Rarity: Common • 1-6 players • 2+ packs • 10 minutes
Objective:
Create your own Assassin's Creed storyline, using the cards in your boosters as inspiration.
Get Ready:
Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down.
Let's Play:
Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.
Introduction
• Setting: a land
• The protagonist: a creature
• Why the protagonist is at the location: a noncreature card
• The villain: another creature card
Action
• The protagonist recruits allies: two creature cards
• The protagonist and allies get stronger: a noncreature card
• Take down the henchman: a creature card and a noncreature card
• An unavoidable death: choose one of the allies
• Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card
Resolution
• Confronting the villain: a noncreature card
• The final assassination: choose one of the allies and a noncreature card
• Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it?
To Win:
After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.• 1-6 players • 2+ packs • 10 minutes Objective: Create your own Assassin's Creed storyline, using the cards in your boosters as inspiration. Get Ready: Open two boosters for each player and remove any cards without Magic card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down. Let's Play: Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up. Introduction • Setting: a land • The protagonist: a creature • Why the protagonist is at the location: a noncreature card • The villain: another creature card Action • The protagonist recruits allies: two creature cards • The protagonist and allies get stronger: a noncreature card • Take down the henchman: a creature card and a noncreature card • An unavoidable death: choose one of the allies • Describe the villain's weakness/secret/motivation and how the allies discovered it: a noncreature card or a creature card Resolution • Confronting the villain: a noncreature card • The final assassination: choose one of the allies and a noncreature card • Ending: Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it? To Win: After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.Política de Devoluciones
Devoluciones de productos en stock
Contamos con una política de devoluciones de 30 días, lo que significa que tienes 30 días a partir de tu compra para solicitar una devolución de productos en stock.
Para ser elegible, el artículo deberá estar en la misma condición en la que fue enviado, es decir, sin uso, con sus etiquetas, y empaque original. También se requiere el recibo o comprobante de compra.
Para iniciar el proceso, deberás contactarnos a mundodelcomic@gmail.com. Si la devolución es aprobada, se te enviará una guía de envío junto con las instrucciones. El costo del envío corre por cuenta del cliente. No se aceptarán paquetes sin previa autorización.
Para cualquier duda adicional, puedes escribirnos al mismo correo.
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- el artículo está dañado o defectuoso
- recibiste un artículo incorrecto
- el paquete llegó abierto o violado
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Preventas
Al realizar una preventa, el cliente reserva un producto que aún no se encuentra en inventario, por lo que se considera un compromiso de compra en firme.
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- En esos casos, el reembolso será en forma de Store Credit, sin excepciones.
- Estas políticas están claramente visibles en la descripción del producto y en nuestra sección “Leer antes de comprar”.
Suscripciones
Las suscripciones, como la Membresía Coleccionista o la Membresía Mayorista, no son reembolsables, ya que los beneficios se activan automáticamente al momento del pago.
No es posible solicitar devolución ni cancelación una vez realizada la compra.
Eventos y torneos
Las entradas a eventos, torneos y actividades especiales no son reembolsables bajo ninguna circunstancia, ya que la inscripción ocupa lugar limitado y se considera compromiso firme al momento de la compra.
Excepciones y artículos sin devolución
No se aceptan devoluciones de:
- Cartas sueltas (singles)
- Productos marcados como “Ding & Dent”
- Gift cards
- Artículos promocionales
- Preventas, suscripciones y eventos (como se indicó anteriormente)
Intercambios
Para hacer un cambio, te sugerimos devolver el producto conforme a lo anterior y realizar una nueva compra del artículo que deseas, una vez que tu devolución sea aprobada.
Reembolsos
Te notificaremos cuando hayamos recibido e inspeccionado tu devolución. Si se aprueba, se realizará el reembolso en la forma original de pago o como Store Credit, según el caso aplicable.
En caso de ser rechazado por no cumplir con las condiciones descritas, te notificaremos con la justificación correspondiente.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Mundo Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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